
Countless bug fixes and other improvements, including ten years’ worth of community fixes.Complete balance rework with improvements to all Masteries, damage types, unique items and sets.Support for modders through new Modding options and a fully integrated Steam Workshop.Improved performance and general stability.

#TITAN QUEST MASTERIES OVERVIEW FREE#
Apply Rune of Life every 10 mins.įeel free to try out any other skills you want or experiment.Overhauled to near perfection to bring you the Titan Quest & Titan Quest Immortal Throne in one game, with a span of QOL features to truly make this a must play… Again! Some key points that this game offers: Apply energy shield whenever it's off cooldown and not on you. Thunder strike when off cooldown, otherwise rune weapon. These are the 'core' skills in the build.
#TITAN QUEST MASTERIES OVERVIEW FULL#
Otherwise the skill may cost so much that you can't cast it even with full mana. 8/8 skill is good, don't go over this unless you have good energy reduction. Energy costs spike substantially as you level it up. Max it out to increase the chance of getting the big dmg buff.Įnergy Armour- A bit of extra padding to soak up incoming damage. Dropping directly on top of enemies can cause clipping issues sometimes, drop in front of them, or if you're running away from enemies, drop in front of you then run past it and start attacking. Helps keep melee enemies off you and distracts ranged enemies allowing you to get close enough to kill them without getting pounded yourself. Drop in front of enemies and spam your attacks from behind it. Max it out and its synergy skill Unleash for it's CC. Fires 5x projectile per weapon (ie: fires 10 projectiles when duel wielding).

Thunder Strike - Your primary aoe ability. Not required, but drop at least one point into it. Maxxing allows you to get your vit resist from here instead of equipment through. Rune of Life - Good one point ability with extra movement speed, str%. Runeword Feather - Reduces your str req for throwing weapons allowing you to save points for int/dex. Max these three out but you can ignore the Magical Charge synergy skill as you won't be getting hit. This dmg gets buffed by your int which becomes sky high from rune weapon stacks. With +4 to skill, 99% weapon damage becomes elemental damage. The attack is further buffed with Energy Drain for support and Transmutation. Maxed out, it will give big boosts to your intelligence, elemental dmg and total dmg. It has your main LMB attack, AOE and CC abilities and let's you duel wield. It allows you to equip your throwing weapons easier by reducing str, saving valuable points for int and dex.

Rune mastery is the 'primary' mastery of the build.
